Rocksteady's Batman: Arkham titles are some of the best superhero games of all time. The trilogy - Arkham Asylum, Arkham City, and the spectacular Arkham Knight - are polished and beautiful action games. Their recent Switch ports, however, seem a little curious. The first two titles make sense, as PS3/Xbox 360-era games, but Arkham Knight was a boundary-pushing PS4/Xbox One title with visuals that require careful retooling to run effectively on Nintendo's low-power hybrid console. As you might have grasped from the headline, that hasn't happened with the Arkham Trilogy release - so what exactly went wrong and how do the two less-demanding titles hold up in comparison? Let's start with Batma
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