UK developer Codemasters has a rich 37-year history of racing games, with its own EGO Engine used to create every flavour of racing game you could imagine. From the tarmac racing in F1 and Grid to the off-road thrills of Dirt and the more realistic Dirt Rally, it has every base covered. But the times are changing, and so is the technology. In 2020, Dirt 5 switched to an evolved form of the Onrush engine instead - to great success - while this year the launch of EA Sports WRC sees a more radical break with the studio deploying Unreal Engine 4. This fascinating transition raises some questions. Have the visuals truly benefitted from the change? In comparison to the likes of Dirt Rally 2.0 - a
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