New Delhi: The privacy policies and practices of online games contain dark design patterns which could be deceptive, misleading, or coercive to users, says a study, revealing potentially questionable data collection practices of online games providers. Gaming is a $193 billion industry — nearly double the size of the film and music industries combined — and there are around three billion gamers worldwide. The new study, by scientists at Finland-based Aalto University reveals misconceptions and concerns about privacy among players. “We had two supporting lines of inquiry in this study: what players think about games, and what games are really up to with respect to privacy,’ said Janne Lindqv
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