Starfield is a reminder that fast travel is interesting and often weird ...Middle East

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Starfield is the sort of game that starts conversations, and one of the conversations I've been hearing a lot over the last few days has to do with fast travel. This is one of those elements of games that has become so common as games have gotten bigger that it can be easy - for me at least - to overlook how interesting it is in the first place. Now that I'm thinking about fast travel, I suspect it's one of those fascinating, unsolvable conundrums of game design: an idea that will always be in flux. It's convenient, and when games hit a certain size - Starfield with its thousands of planets certainly counts here - it becomes pretty much essential. But it's also one of those mechanics that

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