Sabotage, the creators of 2018's The Messenger, is a fantastic throwback that takes lessons from the best 16-bit RPGs of the past while ignoring all the annoying elements that makes some of those games hard to go back to. You can absolutely dive in blind, but I highly recommend reading this update on the game's Kickstarter page. Titled Prologue - The Two Alchemists, it basically lays the groundwork for the universe Sea of Stars takes place in and establishes two important characters I was grateful to have known more about when I started the game.
Dwellers. The only people who can fight these terrible, nightmare-inducing bad guys are Solstice Warriors, children born on the summer or winter solstice who grow up learning how to harness their respective solar and lunar magic. Enter Zale and Valere, two brand new Solstice Warriors who set out on a journey to stop a powerful Dweller with their best friend and talented chef, Garl. As they traverse the many islands of their world, they meet an endearing cast of characters, some who join their party and others who play a supporting role. My favorite character wound up being Seraï, a mysterious assassin whose eventual backstory reveal comes alongside one of the coolest plot twists of the game. 
Sea Of Stars, and it does indeed capture those JRPG golden years to an absolute tee. But if you're less beholden to the glory of the genre's past, then you may wish its star burned just a little bit brighter.
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